The Subjective Societies Habitats
What is a home for you? This project explores various manifestations of what some people understand how a home is. Mortgages, apartment blocks, plaster walls or pools in the garden are not always necessary.Six wonderful abandoned places in Ibi will be colonized by seven characters who understand the concept of a home and living in a subjective manner. The transformations made by the characters come together with a very personal feeling (of my childhood and youth) I have from the architectures. This mixture explodes in a written kidʼs story which exposes all the ingredients that transform the places. Accompanying this, some illustrations that have become a spatial representation of the Subjective Societiesʼ Habitats.
The drawings are the result of her FDP finished last February 2015. It was a project developed at the University of Alicante, Spain. She chose 6 buildings in her hometown that needed to be refurbished. The projectʼs main goal was to show the architectural and social changes the buildings had had after the refurbishment.
Who influences you graphically?
I think influences have arrived to me since I was a child. I am sure my drawings are influenced by the illustrations drawn in the books I used to read when I was young. This is something that is deeply kept in my mind and is used by me without thinking.
There is also a knowledge acquired during my academic years studying architecture. This knowledge is still alive, my influences are always growing; I love searching on the Internet, and learning about other people. In relation to composition and photography, my work is strongly connected to Wes Andersonʼs films. ParkeHarrisonʼs surrealist photography and Amalia Pereiraʼs imaginary collages have inspired my way of representing the story I want to tell. As an architect I also love the way some architects like Izaskun Chinchilla or Catrina Stewart illustrate small worlds with their drawings.
You mainly explore each proposal through section, do you trust that only through this means of drawing are you able to both explore the structure of the vuilding and its structure
For this projectʼs goal I will say yes. The goal was to represent the architectural and social changes the buildings had had after the refurbishment. So I understood the best way to show it was to cut the building and draw it through elevation-section. These drawings are also part of other projectʼs document. I wrote a childʼs story that explained the refurbishment project in an imaginary way. So these illustrations were part of the book and the drawings had to be legible by a kid. This is the main reason I chose the elevation-section, kids usually draw elevations and buildingsʼ sections are understandable for them. This does not mean that I do not explore other ways of drawing. I have developed other projects in which the main view was a plan, an axonometric… Each proposal makes me represent the structure of the building and its function in a different way.
What defines your format?
As I explained before, the illustrations were part of a kidʼs story. The plot was about a girl dreaming, visiting the buildings and discovering the changes the buildings had suffered. The girl visits the people that live in each architecture. She discovers that there are new ways of living architecture, new ways of transforming ruins into alive places. The mystical and non human creatures are the connection between each dreamy story, each dreamy building.
What is your work process? In terms of programs, 3d model, photoshop etc?
I first start sketching some drawings in my notebook. I try to define what I want to tell with my drawing and how I will show it. At this point I sometimes choose the view, and other times I choose it lately. The second step is to draw the 3D building or object with Rhinoceros. When I am ready with this I start choosing the best view, I cut the building in different ways and start drawing lots of options. Sometimes, one final drawing has had 10 other views and options. All these drawings are sent to Autocad. Here is where I finally decide which is the best option for the illustration. I clean the drawing and send it to Photoshop. Here comes the funniest part of the process. I could be working 8 hours and it would have been for me like 5 minutes. I start adding layers, trying colours, saturations, mixes, building materials, skies, ground section patterns… The final step is to add people, trees, and other small details. I like to keep the line drawing mixed with the illustration-collage. It evokes to an architectural drawing, technical drawing but with an imaginary perception of the reality.